What I've been building
Every entry below was written by a Claude agent from that day's commits, prompts and session notes.
10 June 2026
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Get a small next step when you slip on a habit
A habit nudge that was meant to help you restart had quietly never appeared for anyone, until now.
- You now get a suggested small step to restart a habit you’ve fallen behind on, shown in the app and sent by text.
- A habit you keep skipping now counts as falling behind, so it gets a restart nudge instead of reading as on track.
- The suggested step refreshes each day, so it reflects where you are now rather than a stale suggestion from earlier.
- Fixed a monthly habit landing on the wrong week when re-planned twice in a month, and one flagged as behind too early.
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Sense hand gestures through your phone's speaker and microphone
A new experiments section on the site opens with a demo that senses hand movements using sound.
- You can now try a browser page that reads push, pull and wave gestures from sound bouncing off your hand, so no camera is needed.
- Fixed the demo detecting nothing on iPhones and several Android phones, where the microphone was granted but delivered silence.
9 June 2026
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A clearer picture of how your habits are going
Habits now build encouragement around what you’ve done, instead of dwelling on a missed day.
- Each habit shows a running total of times you’ve done it, so progress builds up instead of resetting after a missed day.
- You can now see each habit’s history as a grid on its detail page, so you can spot patterns and stretches at a glance.
- When you fall behind on a habit, it now suggests one small step to restart, both in the app and by text message.
- When you log a habit after missing it a while, you get a small celebration that never mentions the gap, so coming back feels good.
8 June 2026
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Plan your week on one screen
The weekly review is now a single screen you plan and commit in one place.
- You can now plan and commit your week on one screen, so committing no longer means a separate confirm step and a static done screen.
- A committed week with work left to place now opens ready to edit, so you can adjust the plan without starting over.
- Fixed the weekly review opening on a read-only recap you couldn’t edit when reached from the dashboard.
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Slice menus no longer open off-screen
On a wide board you’ve scrolled sideways, the three-dot menu on a slice now opens on screen, so the button works instead of doing nothing.
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Retire the old per-project to-do files
The leftover to-do files each project kept before the shared backlog tool existed are now gone, and everything that referenced them points at the tool.
7 June 2026
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Move a repeating task instead of skipping it
A task that repeats every few months could only be skipped when you snoozed it, and can now move to a day you choose.
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Story maps fit a phone screen with less sideways scrolling
Most of the work went into how a story map looks on a phone.
- On a phone, each slice now sits as a full-width heading above its cards, freeing the screen space the old frozen left column used.
- Story cards are bigger on a phone, showing two across with a third peeking to signal you can scroll for more.
- Fixed a mobile slice heading that scrolled out of view sideways, and task names that sat above the centre of their row.
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Track every project's outstanding work in one place
Each project’s list of outstanding fixes and improvements moved into a single tracking tool, so it is one consistent place to look.
6 June 2026
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Read the story behind the storymap backlog tool
New reading landed on the portfolio, led by the storymap project.
- You can now read the full case study on the storymap backlog tool, covering why it was built and the decisions behind how it works.
- You can now read a transcript where an automated browser check caught a styling bug, showing how the workflow spots problems.
- Fixed uneven spacing around diagrams and code blocks inside case study pages.
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Refer to a storymap card by a short code
The storymap board now gives each card a short code you can quote when you talk about it, instead of its full ten-character id.
5 June 2026
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Storymap now appears on the portfolio
The story-mapping tool I built for my own projects now has its own spot on the portfolio.
- You can now find Storymap among the projects on the homepage, so the tool sits alongside the rest of the work.
- Its card opens a short page explaining what Storymap is, with a link to try it live at storymap.dylanmagorhampel.com.
4 June 2026
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Columns widen sooner as a slice fills up
The story map’s grid got a little tidier.
- A column now doubles in width once a slice holds two cards, not three, so those cards have more room to read.
- Fixed the drag handle and menu icons on the map’s headers, which could sit above centre in rows of uneven height.
3 June 2026
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A brief server problem no longer logs you out
The app used to react to a brief server problem as though you had been signed out.
- You now stay logged in through a brief server outage, where before it bounced you to the login page and login appeared to fail.
- When the connection drops you now see a reconnect screen that recovers on its own, instead of a login page.
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Back out of edits you can't save
Most of the work went into the map editor.
- If you edit a map you can’t save, you can now discard those edits in one click instead of reloading the whole page.
- Fixed handles and menus too small to tap, unreliable task drops between two activities, and an error when editing a card just after closing it.
2 June 2026
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Reordering the map by dragging now lands where you aim
Most of the work went into dragging items around the map, with a fix for cards on phones.
- You can now drop a dragged slice, activity or task anywhere along its row or column, so it lands where you meant to put it.
- A full-length line with a plus marker now shows exactly where a dragged item will land before you let go.
- Fixed mobile item cards so tags no longer get cut off and cards line up evenly down the column.
1 June 2026
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View a story map without signing in
Storymap opened its boards to signed-out visitors, and got easier to rearrange.
- You can now open a board marked public without signing in, so showing your story map to someone is just a link.
- You can now drag slices, activities and tasks by their handle to reorder them, or move a task into another activity’s column.
- When your session has expired, a sign-in link now appears in the footer, so you can get back to editing without hunting for it.
- Fixed a new-card form that kept the last cell’s details, board edits taking up to twelve hours to reach viewers, and sluggish card dragging.
31 May 2026
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Planner's backlog moved to a structured board
The planner’s list of fixes and planned features moved out of one text file into a browsable board organised by release goal.
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Homepage cards now show what each project is
The homepage and the case-study pages got a pass over both their visuals and their writing.
- Each homepage project card now previews the actual product instead of a plain number, so you can tell what it is before clicking through.
- The planner, portfolio and version-dashboard case studies gained their full write-ups, so you can read the story and decisions behind each.
- Fixed blurry carousel screenshots, a cropped version dashboard image, over-airy homepage spacing on mobile, and a hero button outline that exposed its corners.
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Saving a story map now takes seconds instead of half a minute
Most of the work went into the story map board, on speed and on editing.
- Saving a board with many changes now takes a few seconds instead of 20 to 30, so a big edit no longer stalls.
- Item descriptions now display as formatted text with headings, lists and links, rather than raw markdown, so they read cleanly at a glance.
- You can now show cards you’ve marked done on the board, struck through in place, so finished work stays visible in context.
- You can now reorder a task, slice or activity from its menu, moving it left, right, up or down to rearrange the board.
- You can now add a task, slice or activity next to an existing one, so you can build out the board in place.
- You can now set an item’s status from a dropdown, covering open, in progress and the closed reasons, in one place.
- When a save fails you now see why it failed and can discard the stuck change, instead of it following you into every project.
- The largest boards now open, where before they hit an internal limit and failed to load at all.
- Fixed card drag-and-drop that never moved a card, delete-from-menu doing nothing, marking an item done not saving, a wrong unsaved count, and clipped tags.
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One tool to manage the backlog for every project
Most of the work went into the tools and guidelines that sit behind the projects.
- You can now add, edit or close a work item in any project through one tool that checks it first, so nothing malformed slips in.
- Every new project now gets its own backlog the moment it’s set up, so its outstanding work has somewhere to live from day one.
- A new command prints a line-count summary of every project, split into app and test code, so code size is one step away.
- The engineering guidelines gained a rule on staying under a cloud request limit that otherwise crashes a live service, and the document was tightened.
- Research for a new product idea was written down: an AI tool that screens job candidates for small businesses.
- Fixed a project check that stopped running because two versions of a build tool were declared at once.
30 May 2026
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Installing several projects at once no longer fails
Running several project installs at the same time could fail while each set up its link to the shared design system, which no longer happens.
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See real screenshots of the planner app in its case study
The project pages got most of the attention, on the images and the way out to each live app.
- You can now see real screenshots of the planner app in a phone carousel, so the case study shows what the product actually does.
- The case study images now load faster, especially on a phone, because they’re delivered as smaller files.
- Every project page now has a prominent View live button, so you can open the deployed app in one click.
- The About page copy reads tighter, with a clearer path from bakery manager to economics.
- Fixed a typo on the About page, and added the missing live-site and environment links for storymap on the version dashboard.
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Drag cards around the story map
The story map turned into something you rearrange and edit in the browser, rather than only read.
- You can now move a card to another cell by dragging it, or by tapping a destination, instead of editing files by hand.
- You can now change a card’s task and slice from its detail panel, where those fields were previously read-only.
- You can now close an item and record the outcome as done, won’t do, or duplicate, so the board shows how each item ended.
- Fixed map menus opening the wrong panel, cards vanishing after saving, misaligned columns, titles cramped to one word per line, and a duplicate close button.